Practice-Oriented Professional Training of Specialists in the Tourism Sector Using Game-based Learning Technologies

Author(s)

Nakonechnykh Valentina Nikolaevna, Candidate of Sciences (Pedagogy), Associate Professor of the Department of Advertising and Public Relations, ORCID: https://orcid.org/0000-0003-0846-4873 Irkutsk State University

1 Karl Marx St, Irkutsk, 664003, tel.: +7(3952)241843, e-mail: This email address is being protected from spambots. You need JavaScript enabled to view it.

Zhuravleva Margarita Mikhailovna, Candidate of Sciences (Pedagogy), Associate Professor of the Tourism Department, ORCID: https://orcid.org/0000-0003-2205-9081, Irkutsk State University

1 Karl Marx St, Irkutsk, 664003, tel.: +7(3952)241843, e-mail: This email address is being protected from spambots. You need JavaScript enabled to view it.

Abstract. Introduction. The practice-oriented learning process aimed at training specialists in the tourism sector is instrumental for them to succeed in business. The development of future professional competences of the specialists is an essential element of this process, as it can increase their competitiveness compared to the specialists without such competences. Regular analysis of business requirements and the appropriate development of human resources are getting increasingly more important nowadays. The practice-oriented training process using game-based technologies makes it possible to fast and effectively form professional competences in students. The use of game-based technologies in the practice-oriented approach means that the process of learning integrates all aspects and enables future specialists in the fi eld of tourism to more freely share the experience they have gained. From the perspective of the practice-oriented training process, the novelty and the theoretical signifi cance of this research can be summarized as follows: – the training methods for building professional competences in the future specialists of the tourism industry have been identifi ed; – the choice of game-based technologies for professional training in the sphere of tourism has been substantiated; – the criteria for assessing the level of professional competences in future specialists in the tourism sector have been developed. The paper considers the application of game-based learning technologies and emphasizes their role in the professional development of specialists in the sphere of tourism. The purpose of this paper is to investigate the practice-oriented process of building professional competences in the specialists of the tourism sector based on role-play technologies.

Materials and methods. The methods of this research consist of three groups. These are the empirical research methods (analysis of professional indicators), the diagnostics by using role-plays to determine the level of professional competences of students, and theoretical analysis of literature on the topic of the research.

Results. The paper demonstrates the results of applying the game-based methods in building professional competences. The adoption of these methods in the educational process motivates the students to study and makes the learning process more diverse. (The role-playing is more often considered to be a pedagogical phenomenon and a teaching technology).

Discussion and conclusions. The practical importance of this research lies in that the proposed technology and the diagnostic technique, which make it possible to determine the level of professional competences in students majoring in Tourism and follow the dynamics of their development, could be used to teach the students of other specialties.

Keywords: competence, professional competence, pedagogical technology, roleplay technology, interactive teaching methods, professional training, role-playing approach, role-playing games, games, playful components.

For citation:   Nakonechnykh V. N., Zhuravleva M. M. Practice-Oriented Professional Training of Specialists in the Tourism Sector Using Game-based Learning Technologies. Pedagogicheskiy IMIDZH = Pedagogical IMAGE. 2020; 14(2): 275-289

 

UDС: 378.147+371.69

DOI: 10.32343/2409-5052-2020-14-2-275-289

 

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